![]() ![]() This should make the artifacts disappear.ĭo not chose values such as 1.1 as it will alter your map size.Ĭreate the Octane scatter object from the menu. Adjust the size to something like 1.001 or increments such as 1.002. Select lock aspect ratio in the size controls. To solve this, create a transform node and link it to the transform connector of your texture map.Įdit the transform node. Depending on your map source, you are likely to have ugly artifacts on the sides. ![]() Match the level of details to the map size.Įxamine your terrain. Link the image texture to the displacement node, link the displacement node to the displacement channel of your material.Ĭlick and drag your displacement texture on the ImageTexture node.The size and color depth of your map appear in the info area.Ĭlick on the displacement node. ![]() Scene setupĬreate a simple plane (not an infinite one) and size it at your liking.Ĭreate a new Octane material and apply it to the planeĬreate a displacement node and an image texture node. They are based on the C4d plugin (as you will see from the screenshots). I have included full instructions that use the Octane node editor. I finally found the solution and decided to publish it here. ![]() Unfortunately, neither the standalone nor the C4d versions of Octane Render documentation had any information on the scatter object. A quick search showed me I was not alone to have this issue. I tried to scatter trees on a displaced surface and found out that the instances did not align properly with the terrain. When I started using Octane Scatter, my intent was to make landscapes. Why a tutorial on scatter and displacement?
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